With each entity, people or business, our aim is to provide gamified growth opportunity solutions that upstages one's former self.
To become a worldwide brand that provides gamified growth opportunity solutions for people and businesses.
GAME TIME IS GROWTH TIME
We take gamification seriously. With four board-games and a card game under our umbrella of products, it's evident that "playful thinking" is a big part of our methodology. Our first board-game, Confidence is Boss is played along the V.I.C.T.O.R.Y. trail and throws participants into the deep end of personal growth to acquaint players with their best self.LEARN MORE